[edit Sept 30, 2016: FBX export and crash fix]
[gfycat data_id=”IckyScrawnyEelelephant” data_autoplay=true]
This update is a bit eclectic!
Let’s jump straight in:
You can now undo and redo changes in multiplayer!
Strange things can happen if multiple players sculpt in the same region and try to undo/redo. The options were to either let strange things happen, or void out your undo’s when there are conflicts. Tough choice..
The host of an MP game now has a working copy/paste tool!
I hope we can get this working for all players eventually, but it’s a super computationally difficult task. Bear with us 🙂
Blending Paint Tool
The paint brush now has a secondary mode! Hit the application button to switch to soft blending mode!
The difference between hard and soft paint blending modes
Blending paint allows for much more colorful creations
The copy/paste tool now also acts as a butterfly catching device!
A sculpted net is used to coerce butterflies into a cage
Butterflies flee from your head, hands, and sculpted tool. You can use these to direct a butterfly into a sculpted cage!
Each tool now has a help panel with a description of its features.
The panel starts small and turn to be visible in your view, so they (hopefully) won’t be too distracting when you rapidly switch between tools!
Import CSV Files
This one’s a little bit technical, but we wanted users to have some way of importing external data into SculptrVR.
To try this, you’ll need follow these instructions:
In your game directory, in the “SculptrVR” folder, create a folder named “CSVs”. In that folder, place a file named “Data.csv”.
The format of the csv file should be: One voxel per row. Each row should have x,y,z,r,g,b. X/Y should be centered around 0. Z should be greater than 0 (0 is the floor). r/g/b should range from 0 to 255.
Please let me know at firstname.lastname@example.org if want to try this and get confused!
- Polished 3D color customizer
- Wide-screen mirroring on monitors. No more black bars!
- Less intrusive selection boxes
- New water brush icon
- Multiplayer avatars no longer show clear cylinders for hands (why did those ever exist?)
- Fixed: Intermittent issues with the stamp tool after copying
- Fixed: GUI items oscillate if the game’s framerate drops
- Multiplayer lobbies always list 1 player
- Changing pages or exiting out of gallery too quickly can leave residual pedestals
If you made it this far, thank you! We’ve got more cool updates planned in the future!