Multiplayer Shared Ball, Improved Particle Physics, & More!

This update is our first step toward game modes to play within SculptrVR! We’ve been having a lot of fun with multiplayer ball 🙂 The Ball The ball.. is a ball. It feels like a ball. It’s just as fun as a ball. You can throw it. https://gfycat.com/FavorableSpecificGalapagosmockingbird You can shoot it with rockets. https://gfycat.com/UnselfishComplexHectorsdolphin […]

The Gravity Field Computation in Gravity Architect

Over the weekend we worked really hard on a submission for Ludum Dare 38, a 72 hour game jam where developers make new games from scratch while racing against the clock. Our end product is Gravity Architect, a puzzle game using gravity fields to manipulate particles into a goal. [et_pb_video admin_label=”Video” src=”https://www.youtube.com/watch?v=Jnyiuq7T3OE” /][et_pb_text admin_label=”Text” background_layout=”light” text_orientation=”left” use_border_color=”off” border_color=”#ffffff” […]

Sculptr Saturday 12-10-16

Our first “Sculpting with the Devs” day was on Saturday Dec 10, and it went fantastic! At one point we had 8 different players all sculpting in the same world! Playing Telephone Pictionary with the group was also fun, shoutout to @puzzabug for building the world and sharing it with us! (For those of you […]