Multiplayer Shared Ball, Improved Particle Physics, & More!

This update is our first step toward game modes to play within SculptrVR! We’ve been having a lot of fun with multiplayer ball 🙂 The Ball The ball.. is a ball. It feels like a ball. It’s just as fun as a ball. You can throw it. You can shoot it with rockets. […]

The Gravity Field Computation in Gravity Architect

Over the weekend we worked really hard on a submission for Ludum Dare 38, a 72 hour game jam where developers make new games from scratch while racing against the clock. Our end product is Gravity Architect, a puzzle game using gravity fields to manipulate particles into a goal. [et_pb_video admin_label=”Video” src=”” /][et_pb_text admin_label=”Text” background_layout=”light” text_orientation=”left” use_border_color=”off” border_color=”#ffffff” […]

Take To The Skies! (Hang Glider Update)

This Update brings more optimization, polish, and HANG GLIDERS! HANG GLIDERS Holy voxels, we have liftoff. With this latest update, you can fly around your worlds with realistic air physics! You’ll never want to teleport again. To bring out your hang glider, there’s a tool in off-hand menu. You control your hang glider as if […]

Sculptr Saturday 12-10-16

Our first “Sculpting with the Devs” day was on Saturday Dec 10, and it went fantastic! At one point we had 8 different players all sculpting in the same world! Playing Telephone Pictionary with the group was also fun, shoutout to @puzzabug for building the world and sharing it with us! (For those of you […]